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科幻,概括,室內(nèi)
The Orphanage/Trash Mesa, Peter Popken : concept art for Denis Villeneuve's Blade Runner 2049
defending the monastery, Greg Danton
Research Facility, Studio Qube : Another outpost - personal theme/project.
Beyond Human - Environment Design, Ilya Dykov : I naively believed that I would finish them) https://
Big Bots, Dylan Scher : Level concept for the game PWND Property of Skydance LLC 2017
Local bar area
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給你一個機甲夢 《泰坦隕落2》概念設(shè)計160P欣賞(圖文)
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Vasgar, Braydan Barrett : These are concepts I produced for the Gears 5 multiplayer map - Vasgar! The
Gears 5 Campaign, Nikolay Georgiev : These are environment concept designs I did for New Ephyra in Ge
wu-guang-6-81.jpg (1920×1229)
StarWalk , Paig Lyons : A Sci-Fi scene running in Unreal 4. Inspired by the work of [Nicolas Ferrand:
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Utopia Game: Boiler Room D - Corridor, Jeffrey Chew : Boiler Room Concept D - Corridor<br/>Rece
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Utopia Project: Boiler Room F, Jeffrey Chew : Boiler Room Concept F - Boiler Tunnel<br/>This wa
Industrial Madness 02, Mathieu Latour-Duhaime : personal project<br/><a class="text-met
Utopia Syndrome: Central Hall, Jeffrey Chew : Huge interior piece of concept for Andrew Averkin's upc
Prison Corridor
Utopia Syndrome: Prison A Corridor/Cell, Jeffrey Chew : Interior Prison Corridor for Andrew Averkin's
Prison Corridor_Warden's Room
Prison Hall
Heavy Platform Machine
二次元游戲美術(shù)資源日風(fēng)崩壞3場景素材科幻物件3DMAX模型源文件-淘寶網(wǎng)
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Torbjorn's Workspace, Edward Kil : Another one for Torbjorn! A lot of cool things I've learned for th
Sombra's Room , Edward Kil : A mini school project I've worked on for sombra's room. Had a lot of fun
Gears 5 -ATF building, Greg Danton : Art Direction: Aryan Hanbeck and Jamie Mcnulty.
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Doom: Outbreak Command Center, Ean Vasquez : A section of the environment for the DLC Map Outbreak. I
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